Which Xbox Scarlett details are nonsense and which are real


Comments • 393

  • mrCh3p3
    mrCh3p3  3 days back

    Good Water Boiled doc

    • Jay and matt
      Jay and matt  2 weeks back

      I would like a Stoeber spinoff where they explain more tech salad jargon

      • SecretSunglasses
        SecretSunglasses  1 months back

        "Up to" 120fps and 8k "capability"

        • Megan Vincent
          Megan Vincent  2 months back

          40 times more powerful! You mean like 16 times the graphic? TODD?

          • Παναγιώτης Σκαρπέτας

            It may do 4 times the cpu power not the graphical terafloos

            • Robert Michaels
              Robert Michaels  3 months back

              Sorry but mario in 1080p is the peak of gaming technology.

              • Philip Murphy
                Philip Murphy  3 months back

                "god of war proved games could be seamless"
                Jak and daxter: the precursor legacy "am I a joke to you?"

                • CubalayaBandit
                  CubalayaBandit  3 months back

                  So it's more powerful. But will it actually have games?

                  • CubalayaBandit
                    CubalayaBandit  3 months back

                    Also, I appreciate this informative video. You did done good Jenna

                • Killjoy McQuire
                  Killjoy McQuire  3 months back

                  A cyborg orange or... a clockwork orange?

                  • William Shreckengost
                    William Shreckengost  3 months back

                    Let's be real, quoting framerates and display resolutions separately like that is disingenuous "console war" shenanigans. For those who don't have PC/console specs in their wheelhouse, that 120FPS framerate is definitely going to be for 1080p, which is fantastic if consistent, and everyone would love it. It effectively means more complex scenes without visible stuttering. For 4k, quarter that and add a few feel-good frames. Let's say 120FPS is a hard-coded cap instead of all the GPU is capable of, and 4k gets a generous 45FPS assuming no vsync, which would ideally just nullify those fudge frames and leave you with a "good for most RPGs but kinda gross in a shooter" 30FPS. 8k, while currently not a thing for anyone who doesn't have the last name "Incorporated", in that case would only be maybe useful for video playback. For hypothetical gaming performance, you can safely assume it'll look the same as 4k due to VRAM limitations meaning the textures couldn't be detailed enough to justify a res bump, and possibly even worse to meet a framerate target, because a slideshow isn't any tastier at 8k.

                    Honestly, I'm not sure why Microsoft tried to be all sly about that, since if it can do a consistent 4k/30 or even 1080/60 (I mean 60Hz is what nearly every single US TV caps at), it'd destroy every single current console on visuals, and punch as high as most current "gaming" PCs in the popular $700-1,200 price range. It's all contingent on VRAM, I/O, and a whole bunch of other inside-baseball numbers I don't want to bore anyone with, but it's enough to give me hope.

                    Bonus paragraph for this comment-novella: As a dated comparison, the Xbox 360 could do 1080p *output* (meaning it was capable of displaying a frame at a crisp 1080p in a time where many televisions could only handle 720p). Most games for the console rendered at 720p, or even 1024x576, and many were capped at 30FPS. I don't recall a single game doing 1080/60. The original Xbox One got way closer, delivering 1080/60 in some games and something between that and 720/60 (often 1080/30) in others, but Microsoft naturally only gave us the good number in their marketing. Basically, we gotta wait for actual games to come out, and for developers to gripe about whatever holds them up.

                    • Cass M
                      Cass M  4 months back

                      I am very tired but this is Extremely Good Content and the explanations are spot on. Ham salad sounds like another way of saying horse apples.

                      • Maya Thomas
                        Maya Thomas  4 months back

                        1:34 thrapples.

                        • Mich zilla 90
                          Mich zilla 90  4 months back

                          Do more warcraft randy

                          • Dip Shit
                            Dip Shit  4 months back

                            You act like explaining teraflops will make me stop saying that teraflops aren't real

                            • Cass M
                              Cass M  4 months back

                              i mean you could use dhrystone mips instead but i don't think that will give you what you're looking for.

                          • Benny Boi
                            Benny Boi  4 months back

                            I like that you folks took the time to dissect this info and explain it as though to the layman.
                            I'm not even particularly interested in the console, I just enjoy this well- formatted, journalistic approach.

                            • Eoin Doyle
                              Eoin Doyle  4 months back

                              Remember when they said the Xbox one would have "highest quality pixels"

                              • Jesse
                                Jesse "SuperWaffle57"  4 months back

                                "I'm about to say terraflop a lot and I want you to know I'm not making that up."

                                • soul less
                                  soul less  4 months back

                                  This should be a thing but for polital speeches

                                  • victor
                                    victor  4 months back

                                    I expected a bunch of dudes in the comments to insult her for trying to help but I'm glad that I haven't seen any yet

                                    • Jeremiah Strong
                                      Jeremiah Strong  4 months back

                                      wedge salads are gross

                                      • seeingthru
                                        seeingthru  4 months back

                                        What are you?

                                        • Shane T
                                          Shane T  4 months back

                                          These is very useful information overall, and Jenna is the best person for anything ever.

                                          • Gooish
                                            Gooish  4 months back

                                            so there's actually gonna be variable refresh rate TVs pretty soon. Nvidia has their new big format gaming displays coming out, which can do it, and it's their main selling point aside from fast response times.

                                            I'm also guessing no game actually runs at 8K. the xbox one x has the capability to output at 4K, but no games actually do. It's a very nice number though, very pretty.

                                            The FPS point from them feels totally moot. like, the xbox one could do that at full HD with a firmware update, the HDMI 1.4 spec allows it, it just can't run anything that well.

                                            The new AMD stuff in it *might* mean something, they seem to be very power efficient at least. Still a totally useless point, it's not like they were gonna use old tech just because.

                                            all of this is totally pointless, though, the video was good as is. i'm just cripplingly addicted to techbro youtube and i gotta flex that knowledge somewhere.

                                            • Husain Husain
                                              Husain Husain  4 months back

                                              and xbox scarlett gonna use an apu only an apu is very weak compaire dedicated cpu and dedicated gpu because an apu is cutdown cpu and cutdown gpu on a single die .she said that xbox scarlett will do up to 120 frame per second okay i have to know xbox scarlett will do 120fps at which resolution 360p or 240p sorry for my bad english

                                              • Troels Hundtofte
                                                Troels Hundtofte  4 months back

                                                This is a good video and I feel better after having watched it. Thank you for making it.

                                                • Gurdulu
                                                  Gurdulu  4 months back

                                                  9 minutes of pure, incisive, tech talk. Thoroughly enjoyed Jenna's breakdown of it all, as always

                                                  • Today Jack Do
                                                    Today Jack Do  4 months back

                                                    How many gigenbotes is that?

                                                    • Raptor lord
                                                      Raptor lord  4 months back


                                                      • Ryan Gatts
                                                        Ryan Gatts  4 months back

                                                        I'm actually pretty concerned with their "hardware accelerated raytracing" since AMD has not announced anything like that for any of their upcoming cards. Sony has been pretty cagey about their raytracing capabilities too (makes sense since they are also using AMD gpus). This claim seems... difficult to follow through on with where their actual hardware partnerships are at. Nvidia is the only group actually putting RT-dedicated cores onto their cards, but it feels like they've drummed up so much interest that Sony and Microsoft have needed to say "raytracing" during their presentations or risk feeling insufficiently next-gen...

                                                        • Ryan Gatts
                                                          Ryan Gatts  4 months back

                                                          That spider-man thing is just not true at all. The footage in the trailer is also using in-engine graphics techniques and did not use raytracing; the trailer and the released game only look different due to changes in the reflection probes (the trailer and final game have slightly different times of day/weather, and the reflection probe locations look to be slightly different), the puddle decals have moved, and the post-process has changed (the original was higher contrast, higher saturation, and a bit bluer). Maybe the reflections were resolved at a slightly different resolution, but nothing that really matters, and it looks like the puddles in the trailer are not correctly receiving depth of field (looking at the upper left part of the frame) and appear overly sharp, so in that way, the released game is more technically complex in its puddle rendering!

                                                          Spiderman shows a lot of interesting non-raytracing techniques and optimizations for how modern games handle things like reflections. It uses a combination of reflection probes and screenspace reflections to build up the final scene. For static elements like buildings, there are a series of textures stored that represent what a reflecting object would reflect were it at that position in the world. There are a bunch of these all over the map and the game blends between them to make a good guess at what a reflection for a given surface angle, view angle, and surface roughness should look like. These probes are generated in semi-realtime (for a good coverage of the technique, there's a gdc talk about it specifically https://youtu.be/KDhKyIZd3O8?t=2108). Also, it looks like the released game might be sort of in-between probes and having to blend two reflections together, making the result less razor-sharp). Dynamic elements are only captured by screenspace reflections. Screenspace reflections are a post-process effect that happens after most of the scene is done drawing. Certain pixels on the screen will be flagged as being reflective enough to be included in the SSR pass and the camera will trace a very simple ray from its position, off of the reflecting surface, into a depth-projected version of the 2D scene that has been rendered so far (kind of like a pop-up book diorama)(they sometimes alternatively reflect the previous frame instead of the current frame, but that's maybe not super important). These reflections have no information about anything outside the edges of the frame (unlike reflection probes), but can show very good reflections for objects in the scene, especially when they are near the center of the frame and are viewed at steep angles where the perspective projection has closer to perfect information. (btw, If I were to guess, this is why the reflections in the trailer are overly sharp, I suspect that the ordering of some of the post-process changed and that depth-of-field is correctly handled after SSR is resolved)

                                                          That GDC talk, https://youtu.be/KDhKyIZd3O8?t=3466 also has a direct addressing of "the puddle" in the Q&A. Turns out that decal placement for puddles was procedural and it's just a different random seed.

                                                          • Nicholas Luck
                                                            Nicholas Luck  4 months back

                                                            So it... won't have 12 Jennaflops of blast processing?

                                                            • C M
                                                              C M  4 months back

                                                              Only if you have a yacht that's hardware accelerated.

                                                          • Nathan Manns
                                                            Nathan Manns  4 months back

                                                            My Samsung 2018 Q6 4K has variable refresh rate.

                                                            • lost things
                                                              lost things  4 months back

                                                              Jenna is why I subscribed to polygon!

                                                              • Single Male Gamer
                                                                Single Male Gamer  4 months back

                                                                Bit of a correction, the puddles in spider-man were changed from being hand placed to being placed procedurally from that trailer to release, there's nothing pre-rendered going on there. That's literally the only reason why the puddles differ.

                                                                • moonSpawn
                                                                  moonSpawn  4 months back

                                                                  I learned a lot in a fun way. Thanks

                                                                  • xXx KRATOS x84x Gaming
                                                                    xXx KRATOS x84x Gaming  4 months back

                                                                    They were talking about their base console t flops. Man o man this was hard to watch

                                                                    • Izzi C
                                                                      Izzi C  4 months back

                                                                      oh my god, the middle school dropout comment absolutely killed me

                                                                      • Alice Lee
                                                                        Alice Lee  4 months back

                                                                        Jenna: So grab your bib, baby!
                                                                        Me: Oh, you say “baby” too?

                                                                        • The913Skull
                                                                          The913Skull  4 months back

                                                                          Is sounds to me that the next gen Xbox will be pure garbage then.

                                                                          • Elected Ds
                                                                            Elected Ds  4 months back

                                                                            You are the same people that said they couldn't do 4k on the Xbox one x

                                                                            • Raekwon Unique
                                                                              Raekwon Unique  4 months back

                                                                              She down played the Ray tracing it isn't just about reflection true real time Ray tracing will enbody reflection, global illumination and indirect lighting aka bounce light the tech isn't there yet but two of bigger gaming company and one of bigger graphics card maker company aka Nvidia pushing the tech into the lime light we could see the tech take off. Follow the link to see the another aspect of Ray tracing. https://youtu.be/YA0jhM-l7uo

                                                                              • AlexinaBox
                                                                                AlexinaBox  4 months back

                                                                                Thank you for the resident evil 4 suitcase metaphor. It was shockingly useful to my understanding of RAM. 😂🙌🏻

                                                                                • Federico
                                                                                  Federico  4 months back

                                                                                  According to digitalFoundry, those Spiderman cutscenes and the following gameplay are not prerendered. They just use a very specific cubemaps setup specifically created to match that particular scene. In a sense, the cubemaps are somewhat "prerendered" to simulate approximately what real-time raytraced reflexions would look like.

                                                                                  • SirEtonHog
                                                                                    SirEtonHog  4 months back

                                                                                    Very informative. Thanks.

                                                                                    • Chris F.S.
                                                                                      Chris F.S.  4 months back

                                                                                      I'm very happy that this channel seems to be hitting its stride again.

                                                                                      • FinetalPies
                                                                                        FinetalPies  4 months back

                                                                                        Final Fantasy 7 didn't have loading screens

                                                                                        • Morten Legarth
                                                                                          Morten Legarth  4 months back

                                                                                          The fact that they mention SSD in the context of V RAM probably means it will have both SSD and a magnetic drive(for enough storage). And with faster and more actual RAM, with a PCIe interface for the SSD and proper memory management, all this coming together 40x doesn't seem too unbelievable. The current 5400rpm drive is already about 20x slower than fast PCIe-based SSDs and the faster RAM will add to this as well. Calling it BS this early is pretty ignorant.

                                                                                          • nevarware
                                                                                            nevarware  4 months back

                                                                                            Has anyone giffed "That's lag" and "Unquantifiable" yet?